# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-164 72 160 -152 77 172 AncientFountain.tml
-155 69 422 -148 78 429 Outcrop.tml
-129 94 261 -125 96 265 EmeraldOreOutcrop.tml
-50 71 95 -38 84 111 Barn-intact.tml
-38 70 305 -31 74 312 TinyFarmField.tml
-34 65 407 -24 70 417 RuinedSmallFountainDiagonal.tml
-5 82 195 6 93 204 ArrowTrapTomb.tml
50 62 289 62 71 299 StoneHouseMruined.tml
104 75 202 107 81 206 StonePillar.tml
120 62 390 125 65 397 PumpkinField.tml
127 63 305 130 67 307 SkeletonHeadStatue.tml
173 70 198 177 72 202 EmeraldOreOutcrop.tml
179 67 71 189 72 81 RuinedSmallFountainDiagonal.tml
221 68 406 226 74 411 CaveSpiderBurrow.tml
